2 September 2017: Some live with the General and direct you to real life, but the rest need to get up. - Erika, Kalypso Media
Update 1.3.2 is live and ready to rock your mousesock!
Players can now save and load dungeon paths and rooms. This allows you to use the hotels path in a dungeon with mods like JP1P2 and JP2P3 and enjoy the extra content in the path without having to start a game with each path.
Removing the save/load feature would mean the mod goes into an unrecoverable crash state if a save is corrupted.
There are some new and improved audio effects available in update 1.3.2. There are a few small UI changes to the Rooms and Dungeons tabs in the options menu. For dungeons in cities and towns the expansion of the floors and subfloors have also been made more flexible and now allow up to 9 floors. This is due to the city/town maps that were released with JP1P2, JP2P3 and JP2P4 becoming slightly more complex.
The expansion of the floors and subfloors in cities and towns
Changelogs for the previous update can be found here:
Update 1.3.1 is live and ready to rock your mousesock!
Players can now build a unique map of the Hotel R'n'R (storyline and non-storyline) using a map of the City/Town and expansion mod.
Players can also save and load the room's and dungeon's paths, which allows using an enhanced dungeon content with mods like JP1P2 and JP2P3 without having to start a game with each new path.
If you are using JP1P2 and JP2P3 your save state will be corrupted if you save and load.
Changes to the options menu:
-Added option to get a voice over (anybody's voice, just read the text file)
-Added option to set the starting room for a new game
-Added option to save a room or dungeon path and save state
-Added option to save dungeon's directory with a custom name (eg: JP2P1DIR)
-Added option to save a separate map for the town/city
-Added option to save a list of rooms in the rooms tab (more on this below)
Related links:
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